NieR: Automata leveling guide details experience points, maximum level, and optimal stats progression for 2B, 9S, and A2.
In the action role-playing game NieR: Automata, experience points are earned by destroying machines, finishing side quests, and clearing story events. Leveling up is one of the primary systems for increasing base stats, and it becomes especially important when players face the stronger mechanical threats that appear in later chapters. Because the level and the stats derived from that level carry over across every playable character, the time spent gathering XP benefits 2B, 9S, and A2 equally. This makes leveling a persistent form of progression even when routes and perspectives change.

Maximum Level in NieR: Automata
The highest level a player can reach is 99. Reaching this cap is not mandatory for completing the three primary storylines or defeating the standard bosses found within them. Since the game uses level-based combat calculations, over-leveling is possible and can make many encounters far easier. However, there is also a secret boss encounter that pushes players toward the level cap, because the raw base stats gained from reaching level 99 help characters survive and trade damage in that fight.
The game does not scale standard enemies to the player's level. Later machines appear at fixed levels, and the final dungeon contains enemies in the 50s. This means players do not need to chase the cap just to keep pace with the world. Instead, levels act as a comfort buffer above the content's fixed challenge.

Recommended Level for the Main Stories
Players can comfortably finish the base three stories while sitting between level 50 and level 60. The final dungeon's enemy range sits in the 50s, so characters in that bracket will have enough HP, melee attack damage, ranged attack damage, and defense to avoid being overwhelmed. If a player completes a healthy amount of side content during each playthrough, it is easy to reach level 60 or higher before the final stretch.
It is also possible to fight late-game enemies while underleveled. Equipped plug-in chips can increase stats, and players who understand evasive movement, attack patterns, and combo timing can overcome level disadvantages. For most playthroughs, however, reaching the 50s is the practical target.
Stats Increased by Leveling
Each time a character levels up, several base stats improve:
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Max HP
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Melee attack damage
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Ranged attack damage
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Defense
These permanent gains stack with the temporary or loadout-based bonuses from plug-in chips. This combination lets players either focus on raw survival or build toward specific combat styles.
Plug-in Chips and XP Tracking
Players can equip plug-in chips that display the current XP bar, making it easier to see progress toward the next level. Another chip can show exactly how much XP is earned from each defeated enemy. These tools are useful for grinding because they help identify which enemies or areas give the most efficient experience returns.
While plug-in chips are powerful, they cannot fully replace base levels. Chips can be swapped or lost, but the base stat growth from leveling remains a permanent foundation for every character.
Death Penalty and XP Recovery
The death penalty in NieR: Automata can hit hard, but it does not remove entire levels. When players die, they lose current XP progress on the way to the next level, but the loss is always limited. Recovering the body restores that lost XP, so returning to the site of death is worthwhile.
The more serious risk comes from losing equipped plug-in chips after a second death before recovery. That loss can be expensive and can weaken a character's loadout, making the XP loss feel secondary by comparison.
Is Grinding to Level 99 Worth It?
For players who only want to see the three main storylines and their endings, grinding to level 99 is not necessary. The level 50 to 60 range is enough to clear the final dungeon and the bosses inside it. Over-leveling past that range can make later fights more comfortable, but it is optional.
Level 99 becomes more valuable for completionists, challenge runners, and players attempting the secret boss. At the cap, characters have the base stats needed to take on that encounter without relying as heavily on evade windows or perfect chip setups.
| Goal | Recommended Level |
|---|---|
| Main story routes A, B, and C | 50-60 |
| Final dungeon | Around 50s |
| Secret boss and full grind | 99 |
As of 2026, the level cap remains 99 in the standard release, so players returning to the game can still use the same milestone targets when planning their playthroughs.
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